![]() ![]() Changed the pathing of a few NPCs to prevent getting softlocked. Fixed some Pokemon's TM compatibility lists that did not line up with their pre-evolutions. When playing in Random Pokemon mode, there is now a very slim chance that you will receive an "Uber" Pokemon. Added several 5 new TMs containing moves from Pokemon Sword and Shield, obtainable through the Rental Stadium. Added an NPC in The Base that allows you to change your team name. Although it is a bit pricy, the bicycle is now available much sooner. Added an additional Bicycle Shop in St. If set to fast, it increases the speed of which HP bars drop and fill and the EXP bar fills. If set to Normal, it is the same as previous versions. Added "Bar Fill Speed" to the options menu. If set to fast, it increases the speed at which the pre and post-battle transitions play. Added "Transition Speed" to the options menu. Now, they improve in strength with each trainer who battles them. Generic Pokemon Trainers on the basic Routes (Route 1, 2, 3, etc.) could be battled with multiple characters in previous versions. The Re-battleable Ace Trainers now have teams that get stronger with badges earned, so you have more option for leveling up. Please note that since various story areas are not forced to be visited, the difficulty curve may be a bit steeper. It cuts out all ofthe events that happen after you obtain a badge and makes them optional, and allows you to either play as one character or swap at any point. Intended for replays or for those who want minimal story, it's actually set up as a sequel to the game's plot. Added Free Mode, which has to be selected at the start of the game. They can be obtained through the Rental Stadium. Several new TMs that contain a few moves from Pokemon Sword and Shield. You'll also receive some rewards you can take out of the stadium, like. The more fights you win, the more Rental Pokemon and Items you will receive. You receive Rental Pokemon and have to battle through over 8 ranks worth of battles in Single, Double, and Triple battles. Added a large new area, the Rental Stadium, available in the town of. Generally, moves that are key to a Pokemon's strategy are learned slightly earlier. Adjusted the learn level for various moves. Generally, slow Pokemon with lots of weaknesses got a slight stat boost. Wanted to add a new optional battle area available before the postgame. Wanted to slightly increase game speed if needed. Wanted to adjust Pokemon to make them more fun to use. Wanted to improve the players options for leveling up throughout the game, if needed. You now only go down one level when losing, rather than being set to level 1. With this, the Pokeball Collecting Quest is now completable. Added the Park Ball to the game - it can be purchased outside the Pokemon Catching Contest. Fixed a couple of spelling/variable errors. Fixed a few Pokemon Icons that were cut in half. Adjusted some of the trainer rematch levels down a bit. Removed a few text boxes when you are using HMs. Made a few small balance changes to some trainers. Added an option to skip the intro in Free Mode. Say, if you are a Level 56 Pokemon and use a Gold Candy, you will gain 4 levels, taking you to Level 60. Now, the item can be used all the way up to level 59, but you will gain less levels. As an example, Previously, the Gold Candy would give a Pokemon 10 levels but could only be used if the Pokemon was level 50 or lower, taking them to a max of Level 60. Changed the Bronze Silver and Gold Candy items. Fixed a bug where the Ranking System would not give you the proper reward if you were Rank 1 - it was instead checking for Rank 2. Added a couple of tips that show up at certain points in the game to give hints to features that people often miss. It's still mostly untested, so there may be some issues with it. It's quite a challenge, and the game may be difficult enough as it is, but give it a try if you're interested. You can only turn the mode on at the beginning of the game. ![]() ![]() Also, whiting out will cause the Nuzlocke mode to be turned off. Note that swapping characters will NOT reset that counter. It works as follows: Pokemon cannot be healed when their HP reaches 0, and you can only catch one Pokemon on a route. Added a Nuzlocke mode to the game, using JV's scripts. They'll move a little quicker with this option on. Made the "Transition Speed" Option in the options menu effect a few more things in battle. Fixed a bug where the game would crash if you chose a Mono-Electric team challenge at the start. ![]() Fixed a fairly major bug that could cause softlocks if facing a foe with a Custap Berry. ![]()
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